A system-neutral catalog of mission archetypes for tabletop wargames
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Break Out
Start surrounded and fight to escape the encirclement.
Breakthrough
Push units through enemy lines to the other side.
Checkpoint Race
Reach checkpoints in order before your opponent.
Courier Run
Carry a message or item to a destination across enemy territory.
Extraction Under Fire
Your forces start deep in enemy territory and must reach an extraction point.
Infiltrate and Exfiltrate
Reach a deep objective, interact with it, and escape.
Payload Race
Push or drag a payload to the destination faster than the opponent.
Area Denial
Score by keeping enemies out of your zones.
Boss Shared Threat
Players fight each other and a shared boss enemy for points.
Capture and Hold
Objectives must be interacted with to flip ownership.
Control the High Ground
Designated terrain features are scoring zones.
Control the Majority
Compete for ownership of multiple markers or zones.
Frontline Push
A control boundary shifts based on force presence.
Hold the Line
A defender must keep the enemy out of a line or zone.
King of the Hill
Fight over a single central zone.
Kingmaker Control
A rotating high-value objective forces conflict among multiple players.
Network Control
Objectives form a graph where connectivity matters.
Quadrant Control
The battlefield is divided into sectors to control.
Relay or Comms Control
Scoring is gated behind keeping a relay model or token active.
Rolling Objectives
Objectives shift location or value each round, forcing constant adaptation.
Supply Chain
Maintain a connected chain of positions from your base to forward objectives.
Territory Claim
Plant flags or establish outposts to claim ground.
Breach the Wall
Create an opening in the enemy defenses and hold the breach.
Defend the Generator
Protect a key asset from enemy destruction.
Escalation Defense
Survive increasingly powerful waves of enemy attackers.
Evacuation Defense
Evacuate civilians to safety while fighting off attackers.
Hold Until Relief
Survive until a relief force or trigger event arrives.
Last Stand
Hold a zone against mounting pressure until time runs out.
Storm the Strongpoint
Take a heavily fortified position by force.
Annihilation
Remove the enemy entirely from the battlefield.
Assassination
One key model is the target; remove the enemy VIP to win.
Bounty Hunt
Kill targets that meet specific criteria for bounty points.
Break Their Will
Force the enemy to fail a breaking or morale condition.
Cull the Herd
First to reach a casualty threshold wins.
Duel of Champions
Designated champions must fight each other.
Hunt the Monster
Locate and defeat a roaming boss creature for trophies.
Kill Points
Destroy expensive targets for larger scoring rewards.
Marked for Death
A chosen target becomes worth extra points when eliminated.
Predator and Prey
One side hunts while the other survives or escapes.
Track and Capture
Bring down a target without killing it, then extract.
VIP Bodyguard
Keep your VIP alive and extract them safely.
Convoy Push
Move a vehicle or cart along a route to its destination.
Hostage Rescue
Locate hostages held by the enemy and extract them by force.
Medical Evac
Retrieve wounded and extract them from the battlefield.
Pilgrimage
Escort a noncombatant through sacred or unsafe waypoints.
Prisoner Transfer
Escort a captive safely to a delivery point.
VIP Escort
Move a vulnerable VIP to safety across the battlefield.
Bribe the Neutrals
Recruit neutral groups to your side using resources.
Hearts and Minds
Win over civilians while avoiding collateral damage.
Hostage Negotiation
Secure hostages while preventing harm to them.
Riot Control
Manage a volatile crowd to keep unrest under control.
Capture the Flag
Steal the enemy flag and return it to your base.
Data Theft / Download
Interact at terminals to gain intel then extract.
Evidence Collection
Gather proof from multiple sites to complete a set.
Free-for-All Scavenge
Multiple players compete to grab the most loot from a shared battlefield.
Key and Lock Heist
Acquire keys to open vaults and extract their contents.
Raid the Cache
Loot an enemy store and escape with the goods.
Relic Tug-of-War
A single object fought over by both sides.
Smuggling Run
Get contraband across the board to a drop zone.
Treasure Grab
Pick up tokens and carry them to extraction.
Assemble the Device
Gather scattered parts and assemble them at a site.
Code Break
Collect code fragments and use them on a vault or terminal.
Key Sequence
Activate objectives in a required hidden order.
Multi-Switch Door
Hold multiple switches simultaneously to open a door and claim the objective beyond.
Purge the Corruption
Cleanse tainted nodes across the battlefield.
Repair the Antenna
Fix a critical asset under fire using a progress clock.
Ritual Channeling
Stand in a zone and accumulate progress toward a goal.
Mapping Run
Visit battlefield sectors and record them for intel.
Mark for Strike
Mark enemy positions or locations for off-board strikes.
Observation Without Engagement
Observe objectives without being detected.
Scan the Beacons
Interact with beacons to collect intel data.
Signal Triangulation
Control multiple signal relays simultaneously to triangulate.
Area Denial by Contamination
Render areas of the battlefield uninhabitable through hazards.
Arson / Burn the Supplies
Set enemy supply caches on fire.
Cut the Cables
Destroy communication links to isolate the enemy.
Demolition
Destroy enemy structures through direct attacks.
Disable the Shield / Power Grid
Disable nodes in a defensive network to bring it down.
Plant the Charges
Plant explosives on key targets and detonate them.
Poison the Well
Contaminate key areas or objects and keep them active.
Time Bomb Defusal
Locate and defuse planted bombs before they detonate.
Alarm Level Heist
Complete objectives while keeping alarm level low.
Hidden Movement Hunt
One side is concealed; the other searches. The quarry escapes or the hunter finds them.
Infiltration with Disguises
Appear nonthreatening until revealed, then complete your objective.